Technoference and Adolescent Internet Gaming Addiction: The Mediating Role of the Need to Belong and the Moderating Role of Friendship Quality
##plugins.themes.bootstrap3.article.main##
##plugins.themes.bootstrap3.article.sidebar##
Published
May 31, 2023
Abstract
Internet gaming, a product of information technology, has become an essential part of adolescents’ lives. While a moderate amount of online gaming helps improve their life satisfaction and promote their pro-social behavior, the Internet gaming addiction can lead to various mental problems among them. This study constructed a moderated mediation model based on the problem behavior theory and the individual-environment interaction models to examine the effects of technoference, the need to belong, and friendship quality on adolescent Internet gaming addiction.
##plugins.themes.bootstrap3.article.details##
Keywords
Gaming, Addiction, Internet
References
How to Cite
Liu, Q. (2023). Technoference and Adolescent Internet Gaming Addiction: The Mediating Role of the Need to Belong and the Moderating Role of Friendship Quality. Best Evidence in Chinese Education, 14(1), 1763. Retrieved from https://bonoi.org/index.php/bece/article/view/1042
Issue
Section
Newsletter

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.